Postings for February 02, 2014
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||Andrew Pinard: Discovering Magic
CALENDAR LISTING & PROMOTIONAL RELEASE
ATTENTION: ARTS & ENTERTAINMENT EDITOR
Event Date(s): Wednesdays, January 8, February 12, March 12, April 9, May 14 & June 11
Event Time(s): 8:00pm
Event Location: Red River Theatres Simchik Cinema (Screening Room) in Concord, NH. For more information call Red River Theatres at 603.224.4697 or online at http://www.redrivertheatres.org/.
Ticket Prices: $15 per person.
Photos: Available for download at http://perceptualengineer.com/
Type of Entertainment: Sleight-of-hand and Comedy performance for adults.
CALENDAR LISTING FORMAT:
Andrew Pinard: Discovering Magic, Concord, NH—Wednesdays, January 8, February 12, March 12, April 9, May 14 & June 11. All performances begin at 8pm. Red River Theatres in Concord, NH. Call 603-224-4697.
Andrew Pinard: Discovering Magic Reappears at Red River Theatres
Concord, NH—Andrew Pinard: Discovering Magic. Back by popular demand after a very successful fall season, this “mind-numbing, jaw-dropping, eye-opening” experience takes audiences on a guided tour of the impossible and the absurd. Using only the most ordinary of objects, accomplished actor, conjuror, puppeteer, storyteller, and award-winning performer Andrew Pinard brings the ordinary to life with the most surprising results. The only show of its kind in the New England, audiences have traveled from Massachusetts, Maine, Vermont and New Hampshire to experience sleight of hand, con games, psychology, history, science, comedy, cognitive development, political spin, and more through the eyes of a “perceptual engineer” on his quest to explore distortion and guile.
Designed for intimate spaces, Discovering Magic provides the rare opportunity to sit “onstage” with the performer during each sixty-minute performance and experience miracles up close. Audiences are ensured the closest vantage point yet they will be unable to believe their eyes. Members actively participate in the performance, making every show a unique, interactive experience. This is your invitation to leave the mundane world behind and enter a magical realm where nothing is what it seems and NO TWO SHOWS ARE THE SAME.
“Magic occurs when audiences are engaged emotionally and intellectually in a gentle tug of war between what is possible and what may be possible.” Pinard continued: “I think of the experience as transcending reality. The main tools in my bag of tricks are imagination and expectation, both of which are provided by the audience! Add a dash of psychology, a splash of technology, a bit of choreography, a gallon of showmanship and an enthusiastic, engaged audience and you have a unique experience that will be remembered forever.” When asked about the show he replied, “I look at each performance as an episode in a series. In our first season, I featured classic con games, historic magic and introduced audiences to some iconic performers that they may never have heard of, but whose work influenced me and thousands of other magicians. In the upcoming season, I have plans to more deeply involve the audience in the process with some new surprises to come as we explore the world on our quest to discover magic.”
Pinard has been a full-time performer and theatre artist for over twenty-five years. He has presented thousands of performances throughout the northeastern United States as well as internationally in Canada, England, Switzerland, Germany, and Italy. Pinard has been recognized by his peers as one of the finest close-up performers throughout the Northeast and took the top honors in the 18th Annual New England Magic Competition. Pinard was selected twice as Editors’ Choice for Best Magical Entertainer in “The Very Best of New Hampshire” issues of New Hampshire Magazine.
The New Hampshire State Council on the Arts has referred to his “impressive ability with sleight-of-hand.” After attending the premiere episode of Discovering Magic, Rick Broussard, Editor of New Hampshire Magazine, wrote: “Your show is remarkable, Andrew. Anyone who hasn’t seen it owes it to themselves to go.”
Don’t miss the chance to experience the magic.
All performances begin at 8pm at the Red River Theatres Simchik Cinema (also known as the screening room) on 1 South Main Street, Suite L1-1 in Concord, NH. For more information call Red River Theatres at 603-224-4697. Tickets are $15 per person and are available online at http://www.redrivertheatres.org/ or at the door (limited seating available). For more information on Andrew Pinard please visit http://www.absomagic.com/.
For more information regarding this press release, please contact Andrew J. Pinard at 603-938-5158 or by e-mail at email@example.com. Thank you for your help!
||Wannalancit District 50th Klondike at NHMS
On February 1, 2014 Boy Scout Troop 30 of Loudon will be hosting, for Wannalancit District, the 50th anniversary Klondike Derby on the grounds of New Hampshire Motor Speedway in Loudon. The boys in the troop have been working very hard organizing this event to ensure a successful derby. The Following is a schedule of events of the day as well as a link explaining the history of the Klondike Derby. We are hoping to get this on your community events listing.
Also, would you please forward this to your news department or any other department that would be like to cover the event. For more information you may contact myself, Gary West at firstname.lastname@example.org, by cell phone at 662-5812 or our Committee Chair, Martha Cheney at email@example.com.
Scoutmaster Troop 30 Loudon, NH
SCHEDULE OF EVENTS SATURDAY
7:30 – 8:45 Arrival and Registration
Troops may arrive starting at 7:30 and will be directed to a packing area to unload their equipment, for both the event and overnight camping.
SENIOR PATROL LEADER, an assistant and an ADULT LEADER must go to the registration upon arrival to complete paperwork, make payment and get a camping assignment.
8:45 – 9:00 Announcements, flags and kick off
Troops / patrols will assemble WITH THEIR SLEDS for general announcements, event instructions and sounding of the charge to head out to the gold fields.
9:00 – 11:30 First 3 stations
Troops will follow their trail maps to complete their first three stations in the order listed, however, there will be NO SPECIFIC TIME assigned at each station. PATROLS are responsible to keep track of their time so as to be able to complete their first three assignments.
Once their THIRD station is completed the time will be recorded and the patrol will be free to head back to their camp to prepare lunch, setup for the overnight and start in on the bonus activities if they so desire.
11:30 – 13:30 Lunch and activity
Troops / patrols will have until 12:30 to prepare their NOON meal and share it with a stranger that stumbles into their camp.
During the lunch period, those not cooking, may setup their camp, work on the bonus activities or visit one of the events that will be taking place to entertain and instruct the scouts.
13:30 – 16:30 Last 4 stations
At 13:30 the second sounding of the charge will be heard and at that time ALL prospectors may head back out into the gold fields to complete their last four stations.
Once their LAST station is completed the time will be recorded and the patrol must head back to the head Canadian Mounted Police station and turn in their score cards to report how much gold they have claimed.
16:30 – 18:00 Cook supper ( and finish camp setup for those staying overnight )
Troops / patrols will have until 18:00 to prepare their IRON CHEF SOUP, STEW or CHILLI for the community supper and cook off which will meet at the head Canadian Mounted Police station.
18:00 – 18:30 Community supper and Iron Chef judging
SCHEDULE OF EVENTS SATURDAY
19:30 – 20:30 Campfire & patrol skits / songs
Troops / patrols that put on a skit or host a song, will receive bonus points. To be awarded, the SPL must sign up the troop/patrol at the head Canadian Mounted Police station prior to 19:30.
21:00 – 21:15 SPL cracker barrel
There will be a SPL (and buddy ) cracker barrel following the campfire to give instructions for check out and closing on Sunday as well as to solicit feedback on the day’s activities for improvement in future events.
22:30 – lights out
Scouts can stay at the campfire or in the camping area and play until lights out. After lights out, please be respectful of those trying to sleep.
There will be a fire and or a warm area setup that will be manned throughout the night at or near the head Canadian Mounted Police station. Specific information will be available at the event.
SCHEDULE OF EVENTS SUNDAY
7:00 – reveille and breakfast
Scouts should prepare breakfast and break down camp, getting as much packed for departure as possible. Once you are packed a pre check out can be completed. 100% PACK OUT.
8:45 – closing & awards
Points will be reported and the top three patrols will be recognized as well as any outstanding survivors of the Yukon Gold Rush or Canadian Mounties that were overly helpful to you.
After final remarks and the colors are retired, Troops may complete checkout and leave.
9:00 – 10:00 check out
All COMPLETED pre check outs may leave.
Any uncompleted check outs MUST BE DONE PRIOR TO LEAVING
10:00 – Noon site walk through and pack out of any event equipment
Anyone with available time, your help will be welcome to finish up packing, removal of event equipment and final cleanup.
Cross an open 8 foot fisher in the ice with your sled, equipment and patrol
Key equipment: staves, rope
Prepare your fire
Create a saw horse, cut a log and split to prepare some wood for your camp fire, remember what sizes of wood pieces you would need to make a good fire.
Key equipment: saw, ax
Transport the nitro glycerin through obstacles without spilling it or otherwise making it explode
Key equipment: Rope, staves
First aid & rescue
Disaster strikes and you must rescue one of your team and their equipment that has fallen down the cliff. With a nasty fall like that you never know what injuries they may sustain which need treatment or how you may need to transport them up based on the types of injuries.
Key equipment: First aid supplies & rescue equipment
It’s a surprise, but being prepared a scout might want to bring the following
Key equipment: Fire building supplies, metal bucket or large metal can, rope, string, staves, tarp and any critical items that a single person would need to survive for 3 days while hiking out for help.
Tracking & fur identification
Know how to recognize the animals you could come across on the trek.
Key equipment: none
Tracking & trapping
You need to find fresh food to survive long periods in the Yukon and in order to do this you will need to build a snare, deadfall, figure 4 or make a simple wilderness trapping gadget to capture your food and use its fur.
Key equipment: Items to make the snare or trap. HINT, if you don’t know how to make a snare or trap gadget, do some internet research before you arrive
Lunch - Iron chef with an unknown “found” ingredient.
Prepare your patrol’s lunch back at your base camp site where you will find an ingredient that you did not remember packing for your adventure. Each patrol will need to make one extra meal for a guest that stumbles into their camp who is lost and hungry, as scouts are helpful.
The guest will grade their meal on nutrition, use of the mystery ingredient, creativity, ability to sustain you in the wilderness and taste. BONUS points may by AWARDED or STOLEN by the stranger depending upon how well the patrols live by the scout oath, law and outdoor code.
This is a BONUS ACTIVITY you may do ANY TIME prior to the community supper. Make a snow mascot of your patrol’s name and show it to one of the Canadian Monty Police judges that patrols the area your camp is in to add points to your scorecard.
SECOND BONUS ACTIVITY, to survive in the Yukon, you may not have a house, tent or other shelter, so some people builtaSNOW SHELTER. This too is an optional activity and you can get bonus points based on design, usefulness, safety, protection and teamwork. Flag down one of the Canadian Mounted Police to inspect your shelter and award you bonus points.
There was not much fun or entertainment in the Yukon, so any patrol performing at the campfire will receive BONUS POINTS for their over all score.
Thank you in advance,